Destiny 2 “Curse of Osiris” fails to impress
This expansion ends up falling short
December 13, 2017
Disappointment seems to be common with Destiny 2. The “Curse of Osiris” expansion fails to address the multiple end game problems of Destiny 2. This hollow expansion is nothing more than a measly 2 hour story and a short raid encounter. The story is named after legendary character, Osiris, who was banished from the city by the leader and his former mentor, the Speaker. He was banned due to him wanting to study the darkness, a mysterious evil entity, and the Vex, robot enemies that can time travel and want to eliminate all life. You would think an expansion being named after Osiris would actually feature Osiris, but it rarely does. Osiris was featured in one scene in the last mission. The story was nothing short of generic, that is just another go here and take down this bad person or thing, with no substance whatsoever. There is nothing new learned about the Vex or Osiris, except that Osiris is a mentor for Ikora, a main character in the Destiny series.
Besides the below average story, the new accessible space on Mercury is so small, you can traverse across the space before you’re done reading this sentence. The new, big feature is suppose to be the Infinite Forest, where you’ll face random enemies in random environments, since the Vex can simulate infinite realities. However, this idea falls flat when the combat it in it so poor, that you can just walk by enemies to go onto the next area. They use the Infinite Forest for story missions and adventures, so it gets tedious and boring going through it, and is a glorified walkway.
The enjoyable part of the expansion is the raid, which introduces some new mechanics and is a little challenging. It took a surprisingly short amount of time to beat, since usually raids will take about 3 hours, but this takes around an hour. Although it is enjoyable, there isn’t a reason to do it, since the loot you get isn’t substantially better than the other, or gives you an advantage. It just looks different, which doesn’t give that much replay value to the raid.
Also, the first update occurs with this expansion, with changes to weapon balance, quality of life, and the new masterworks system. The weapon balance changes really haven’t done anything, but the quality of life changes are nice. The masterworks system, brings an added mod to weapons, like faster reloading or faster time to aim, which has a chance to drop on weapons. This is a nice change of pace,
since there was nothing that made getting a duplicate of a weapon special.
Also, the first update occurs with this expansion, with changes to weapon balance, quality of life, and the new masterworks system. The weapon balance changes really haven’t done anything, but the quality of life changes are nice. The masterworks system, brings an added mod to weapons, like faster reloading or faster time to aim, which has a chance to drop on weapons. This is a nice change of pace, since there was nothing that made getting a duplicate of a weapon special.
The main problem is a looter shooter, like Destiny 2 needs to have meaningful loot at the end of the game, and there isn’t. The masterworks system won’t change that and neither will the new weapons from the expansion. The game has trouble with finding meaningful rewards for completing more challenging activities.
The expansion is not worth $20 at all. I’d rather use the $20 for 80 chicken McNuggets because at least I would have something filling at the end. I would not recommend buying the expansion if you own the base game of Destiny 2 or spending $80 for Destiny 2 and the “Curse of Osiris” expansion.
RATING: D+